“Handling” Final Project Update
Over the last week I made progress fabricating my arcade cabinet.
After finishing the design in Fusion360 I separated out which panels to CNC mill, such as the side panels, monitor frame, and leap motion controller holder. The other panels were rectangular and easy to cut by hand.
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9300-1024x768-1.jpeg)
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9303-768x1024-1.jpeg)
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9323-1024x768-1.jpeg)
Following our class workshop last week I made use of the pocket jig to attach perpendicular panels. I did find that I initially wasn’t drilling deep enough to hold the panels together securely and had to adjust the stopping point on the drill bit.
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9326-2-scaled-1-768x1024.jpeg)
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9353-1-scaled-1-1024x768.jpeg)
Once I had all of the cabinet components cut I assembled and painted the cabinet.
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9315-1024x768-1.jpeg)
![](https://brandonroots.com/wp-content/uploads/2022/07/IMG_9319-768x1024-1.jpeg)
I also continued to work on the game in Unity, developing the look of the game and getting more familiar with using the Leap Motional Controller. I have found that tracking with the controller is not entirely reliable, so it will probably be wise to have physical buttons and a joystick to fall back on to play the game.
I also put some thought into music and sound design and composed music using https://www.beepbox.co/. My thought is to have various pieces of machinery in the game environment play vaguely musical sounds that can layer onto one another as they activate. Something like this: