Hello
I’m a Creative Technologist with 10+ years of experience designing and delivering interactive experiences across games, media, and installation. With a background in real-time systems, Unity, and cross-disciplinary collaboration, I guide projects from concept to launch—balancing storytelling, design, and technology. My work has supported museums, R&D teams, and creative studios worldwide, helping teams move fast while building meaningful, lasting experiences.
Technical Director
Copenhagen Contemporary: Soft Robots
I led the creative technology and installation strategy for a dynamic LED sculpture by WangShui. Designed a responsive Unity-based media server and built custom hardware that adapts the screen’s visibility to shifting light conditions.
Senior Developer
The Gates AR: Christo & Jeanne-Claude at The Shed
Led development for an iPad-based AR experience using Unity and spatial computing to bring archival media from Christo and Jeanne-Claude’s The Gates back to life for visitors to The Shed.
Technical Director
Lipid Muse: WangShui at the Venice Biennale
Led technical production for WangShui’s Lipid Muse, a dynamic LED sculpture commissioned for the 2024 Venice Biennale. Oversaw fabrication, software integration, and responsive media systems to realize a continuously shifting artwork exploring identity, transformation, and the post-human body.
Senior Developer
Idiom: Pierre Huyghe
As a developer on Pierre Huyghe’s Idiom, I helped create a wearable, self-contained computer vision system capable of interpreting and responding to its environment. Built using YOLO and Raspberry Pi, the neural-web mask functioned untethered in live performance.